> For the complete documentation index, see [llms.txt](https://vanro-global.gitbook.io/vanro-global-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vanro-global.gitbook.io/vanro-global-docs/news.md).

# News & Updates

The latest additions, balance changes, and event updates on VanRO Global — newest first.

## October 17, 2026 — Mission Board

{% hint style="success" %}
Daily missions for your whole account: hunt MVPs, clear 10,000 monsters, explore and deliver — then spend your **Mission Tokens** in the **Mission Shop**.
{% endhint %}

* **Mission Board** — new at `prontera 160 170`. Talk to it and a mission panel opens right inside your game window. Your account gets **3 missions a day** (usually one hunt, one expedition and one request), shared by all your characters, with **1 free reroll** a day. New missions every day at midnight server time.
* **MVP missions** — every field and dungeon MVP is on the board, and the tougher the MVP the more it pays: from **Golden Thief Bug** (10 kills, 3 tokens) up to **Valkyrie Randgris** (2 kills, 5 tokens), **Ifrit** and **Beelzebub** (7 tokens) and **Time Holder** (3 kills, 8 tokens). Kill counts are set so a set can be finished in one day.
* **Wanted** — 10,000 kills of a field or dungeon monster (small, medium or large) for 5–6 tokens.
* **Expedition** — travel to Glast Heim Church for 1 token. **Request** — deliver 1,000 Clover, Aloe Leaflet or Hinalle Leaflet (2 tokens) or 1,000 Huge Leaf or Flame Heart (3 tokens).
* **Daily bonus and weekly chest** — clear all three missions for 1 token and a **Field Manual 300%**; five daily bonuses in a week open a chest with 3 tokens, a **Field Manual 300%** and an **HE Bubble Gum** (+200% drops).
* **Mission Shop** — 28 rewards, from HE Bubble Gum (1 token) and +7/+8 refine tickets to **Odin Mask**, **Evil Wing Ears** and the **dragonslayer helm** (6,000 tokens).
* **Mission Token** is **account bound**: keep it in storage and use it on any of your characters, but it cannot be traded, dropped, sold or mailed.
* **Level 255+** — every claimed mission also pays 2–5% of your next level in Base EXP, depending on the mission's grade.

Read the full guide with every monster and reward: [**Mission Board →**](/vanro-global-docs/quests/mission_board.md)

***

## October 16, 2026 — Costume Preview, Spammable Musical Strike & Sharp Shooting, PvP Teleport Lock

{% hint style="success" %}
Try on any headgear or costume before you get it, spam **Musical Strike** and **Sharp Shooting**, and teleport freely while fighting monsters — only PvP combat locks your warps now.
{% endhint %}

* **Costume Preview** — a new NPC at `prontera 171 202`. Type an Item ID and your character wears that headgear, costume or garment until you leave the dialog. Free, nothing is equipped or saved. Weapons and shields can't be previewed.
* **Musical Strike and Sharp Shooting** can be spammed: ASPD no longer limits them and the attack animation between casts is gone. Sharp Shooting now gets faster with **Kiel-D-01** and other delay reduction; Musical Strike has no after-cast delay at all. Minimum 0.1 seconds between uses, cast times unchanged.
* **PvP teleport lock** — the 5-second "Please wait before warping" lock now starts **only** when you hit or are hit by another player. Monsters no longer block **Teleport**, **Fly Wings** or **`@go`**, and a wing refused by the lock is **not used up**.
* **FCP Removal Solution** — now sold at the **TCG Trader** for 25 TCG Card, and added to the Gift Event Slot Machine (Lv. 2) and Treasure Land's Treasure Bags (Lv. 3). The skill is much slower now: **20 → 16 seconds** cast and **30 → 26 seconds** cooldown by level, unaffected by DEX or cast-time gear. Only **Berzebub Card** cuts the cast, by 30%.
* **Monster Hunt** — opens every hour again even if the last run failed late in the hour, and a failed run reopens the arena with a fresh boss after **5 minutes** instead of making everyone wait for the next hour. `@go` is now blocked inside the arena, and the arena no longer gets stuck as "occupied" after a party walks out.
* **Level 255–259** — dying no longer costs any Base EXP, so your MVP-kill progress toward 260 is safe.
* **Soul Breaker** — long-range damage bonuses such as the **Expert Archer** enchant now boost the whole hit.
* **Auto Attack** — the MVP escape only reacts to real single-spawn mini-bosses (Mastering, Toad…), not mass-spawned ones; the emergency-HP teleport accepts 1–99%; and Auto Attack / Auto Support teleports respect the PvP lock.
* **`@whodrops`** now shows clickable item names.

Read the full guides: [**Costume Preview →**](/vanro-global-docs/features/costume_preview.md) · [**Item and Skill Changes →**](/vanro-global-docs/features/item_skill_changes.md) · [**Monster Hunt →**](/vanro-global-docs/events/monster_hunt.md) · [**Level 260 →**](/vanro-global-docs/features/level_260.md) · [**Auto Attack →**](/vanro-global-docs/features/autoattack.md) · [**TCG Trader →**](/vanro-global-docs/traders/tcg_trader.md)

***

## October 3, 2026 — Mistwood Maze, Level 260, SSS Gear & the Halloween Ainz Set

{% hint style="success" %}
A new party instance in the Bifrost fog, a new level cap of **260** earned from MVP kills, **SSS** weapons and cards, and the Halloween Witch's Ainz set.
{% endhint %}

* **Mistwood Maze** — new party instance on Bifrost Field, through the west portal of the Dimensional Gap (`dali 38 87`). Chop through 13 gardens, beat all the gardeners at their great tree, and finish the **Wandering Guardian** story for **Loki's Muffler** and **Guardian's Pendant**. 2-hour run, 2 hours 30 minutes cooldown, and equipment and cards inside drop at 1% with a server shout. Five Mistwood cards, including the **Angra Mantis Card** (critical damage +20% for every job).
* **Level 260** — the base level cap is now **260**. From Base Level 255, Base EXP comes **only from MVP kills**: each kill gives **0.01%** of your next level to every player who shares the EXP. At 260 the stat cap rises to 260 and you get **+1 to all six stats**.
* **Mjolnir (SSS)** — TCG Trader, **Gods** menu: 1 Mjolnir + 200 TCG Card. ATK **2500**, INT +40, DEX +40, STR +15, Attack Speed +30%, MaxHP +20% plus 1% per refine, and it can be refined. Both Mjolnirs now show the real Mjolnir hammer in your hand.
* **SSS slot service** — Seiyablem's **S class** menu turns **Upgrade Book** and **Sura Rampage** into 4-slot **SSS** versions for 100,000,000 Zeny, 100 Oridecon and 100 Steel. The chance is **10%**, and a fail destroys the weapon and its cards. Sura Rampage also gains **ATK +3 per refine**.
* **SSS cards** — the Cursed Branch Trader at `prontera 145 173` fuses 100 Tao Gunka Card into a **Tao Gunka Card (SSS)** (MaxHP +110%, DEF and MDEF -50) and 100 Paladin Randel Card into a **Paladin Randel Card (SSS)** (MaxHP +110%, plus 1% per armor refine).
* **Halloween Ainz Set** — the Halloween Witch at `niflheim 33 158` crafts the **Ainz Cape** and **Ainz Rod** costumes and the **Ainz Head** (All Stats +7, MDEF +5, immune to Stun, Blind and Curse) for 10,000 kills of her chosen monster plus materials.
* **Valkyrie set for the Taekwon line** — Taekwon, Star Gladiator and Soul Linker can now wear the Valkyrian Armor, Manteau, Shoes and Valkyrie Helm, with the class bonuses on each piece.
* **Full Strip** — Level 5 now succeeds **90%** of the time when your DEX is at least the target's, 1% less for every DEX point the target has over you.
* **Steel** now weighs 1 instead of 10.
* **Fixes:** traders now count every stack of a required item, so bound and unbound TCG Cards add up. Auto Attack's emergency-HP teleport now also triggers on monster hits, it now escapes from MVPs and mini-bosses, and the no-monster teleport waits the number of seconds you set.

Read the full guides: [**Mistwood Maze →**](/vanro-global-docs/instances/mistwood-maze.md) · [**Level 260 →**](/vanro-global-docs/features/level_260.md) · [**TCG Trader →**](/vanro-global-docs/traders/tcg_trader.md) · [**Seiyablem Slot Service →**](/vanro-global-docs/enchanters/seiyablem_slot_service.md) · [**Cursed Bloody Branch →**](/vanro-global-docs/traders/cursed_branch_exchanger.md) · [**Halloween Ainz Set →**](/vanro-global-docs/quests/halloween_ainz.md) · [**Item and Skill Changes →**](/vanro-global-docs/features/item_skill_changes.md) · [**Auto Attack →**](/vanro-global-docs/features/autoattack.md)

***

## October 2, 2026 — New In-Game Commands: @itemlist and @itemcount

{% hint style="info" %}
Check another player's gear with `@itemlist <player name>` and count any item on the server with `@itemcount <item>`. The website Player Items and Item Transparency pages are closed.
{% endhint %}

* **`@itemlist <player name>`** opens a window with that player's **equipped gear and inventory**: refine, stack amount, card slots, and a **Cards** line under every item that has cards in it. Every item and card name is clickable.
* Viewing another player costs **100,000 Zeny** (you confirm before paying) with a **30-minute cooldown**, shared by every character on your account. `@itemlist` on its own shows your own inventory for free.
* The player has to be **online**. If they are talking to an NPC, you get a "busy" message, nothing is charged and your cooldown is not used.
* **`@itemcount <item id or name>`** shows the total of an item on the whole server, split into carried, carts, storage and guild storage, plus how many accounts hold it. **100,000 Zeny** per lookup, **30-minute cooldown**.
* `@itemlist` only shows what a character carries: another player's storage, cart and guild storage stay private, and staff characters cannot be viewed. `@itemcount` only gives server-wide totals, never names.
* The website **Player Items** and **Item Transparency** pages are closed.

Read the full guides: [**Player Items →**](/vanro-global-docs/features/player_items.md) · [**Item Count →**](/vanro-global-docs/features/item_count.md) · [**Player Commands →**](/vanro-global-docs/player-commands.md)

***

## September 30, 2026 — Player Items Search, Time Holder MVP & Enchant Re-Value

{% hint style="success" %}
Anyone can now look up a player's gear on the website, **Time Holder** roams Clock Tower 4F, and old percent enchants were brought in line with the new 5% cap.
{% endhint %}

* **Player Items** (website → Database → Player Items, or [vanserver.org/?module=playeritems](https://vanserver.org/?module=playeritems)): search any player name or item name and see the character's **equipped gear and inventory** with refine, cards and enchants. Item pages list who carries the item, best refine first. Storage, carts and guild storage stay private. The data refreshes every 10 minutes and never touches the game itself. A **Report this player** button on each player page leads to Discord.
* **Time Holder MVP** now spawns on **Clock Tower 4F**, one at a time, every 2 hours. Level 170 Demon boss, very tanky. Drops Needle of Alarm, Brigan, One-Eyed Glass, Memorize Book and the new **Time Holder Card** (weapon: MATK +12%, skill SP cost +10%). The map uses the 1% card-drop rule with a server shout.
* **Enchant re-value on existing gear.** Percent enchants already on items were rewritten to match the new cap: **10% → 4%**, anything **above 10% → 1%**. Flat enchants (STR to LUK, flat HP, flat ATK/MATK) were not touched. A small number of hand-made items with stats far outside any enchanter's range were removed.

Read the full guides: [**Player Items →**](/vanro-global-docs/features/player_items.md) · [**Extra Monster Spawns →**](/vanro-global-docs/features/extra_mobs.md) · [**Accessory Augmentation →**](/vanro-global-docs/enchanters/accessory_augmentation.md)

***

## September 29, 2026 — Augmentation Values Capped at 5% and Rolled Step by Step

{% hint style="warning" %}
Both Prontera augmentation NPCs now **cap every percent option at 5%**, and the percent value is **rolled step by step** instead of being fixed — reaching +5% is a 1-in-10,000 final step.
{% endhint %}

* **All percent options max out at 5%.** The 35 options added on September 26 used to give a fixed 10%; the older options keep their previous caps (2% on accessories, 4% on lower/mid/god gear).
* **Values roll again.** A percent option climbs one step at a time: +1% (90%), +2% (80%), +3% (70%), +4% (50%), +5% (0.01%). The first failed step ends the climb at the value already reached.
* **Augmentations can fail.** If the very first step fails (a 10% chance), the item is left exactly as it was — an existing option stays — but the cost is still consumed.
* **Flat options are unchanged.** STR to LUK, and the flat ATK/MATK on lower gear, still give their fixed number every time.
* **Already-enchanted gear was re-valued.** Percent enchants that read 10% now read 4%, and anything above 10% now reads 1% (see the September 30 update).

Read the full guides: [**Accessory Augmentation →**](/vanro-global-docs/enchanters/accessory_augmentation.md) · [**Lower, Mid & God Augmentation →**](/vanro-global-docs/enchanters/lower_gear_augmentation.md)

***

## September 26, 2026 — Thanatos Costume Smith & Old Glast Heim Cooldown Fixed

{% hint style="success" %}
A new **Thanatos Smith** opens in Prontera, and the **Old Glast Heim cooldown is really 4 hours now**.
{% endhint %}

* **Costume Thanatos Sword** (ID 20514) is finally obtainable. The **Thanatos Smith** at `prontera 147 268` forges it from a 21-material recipe — 1,450 items in total, topped by 10x each of five MVP cards.
* It is a **Costume Garment** that gives **All Stats +1**, so it hangs over your real garment and your actual robe slot stays free.
* **Nothing is consumed unless you hold the full set.** The smith checks all 21 materials before taking any of them, lists every one in game, and marks whatever you are short on in red with your current count.
* **Old Glast Heim cooldown fixed.** The guide has always said 4 hours, but the entry timer was pinned to a fixed time of day instead of a rolling 4-hour window — so the real wait varied with when you entered, and often came out close to a full day. It is now a true **4 hours from the moment you enter**.

Read the full guide: [**Costume Thanatos Sword →**](/vanro-global-docs/quests/thanatos_costume.md) · [**Old Glast Heim →**](/vanro-global-docs/instances/old-glast-heim.md)

***

## September 26, 2026 — Bigger Enchant Pools & New Loonie CAD Costumes

{% hint style="success" %}
Both Prontera augmentation NPCs gained **35 new random options**, every enchant value is now **fixed instead of rolled**, and the **Loonie CAD Trader** has a new **Mid Costumes** menu.
{% endhint %}

* **Accessory Augmentation** (`prt_in 52 54`) and **Lower, Mid & God Augmentation** (`prt_in 55 54`) now roll from **47** and **48** options instead of 12 and 13.
* **New at +10%:** race resistance vs Undead, Animal, Plant, Insect, Fish, Devil, Angel and Dragon; race damage vs Formless, Undead, Animal, Plant, Insect, Fish and Devil; element resistance vs Water, Ground, Fire, Wind, Poison, Holy, Dark and Undead-element; melee and long-range damage reduction; magic damage reduction vs Small and Medium; CRIT; CRIT resistance; heal given; heal received; and SP cost reduction.
* **Three options are capped at +5%** instead of 10%: Cast Time Reduction, Skill Delay Reduction and Ghost Resist.
* **Values no longer roll.** Every option now gives a fixed number. The options that were already there are pinned to the **top** of their old range, so nothing got weaker — a reroll now only changes *which* option you get, never how strong it is.
* **Bigger pool means rarer hits.** With every option equally likely, the original twelve (and thirteen) are a much smaller share of each roll than before. Costs are unchanged.
* **Loonie CAD Trader** (`prontera 164 169`): the 29 **NBA top costumes** (IDs 50162–50190) are now in the **RWC** menu at **150 Loonie CAD** each, and a new **Mid Costumes** menu sells **Visor Chroma** (50202) plus the seven **Divergent Glasses** colours (50217–50223) at **50 Loonie CAD** each.

Read the full guides: [**Accessory Augmentation →**](/vanro-global-docs/enchanters/accessory_augmentation.md) · [**Lower, Mid & God Augmentation →**](/vanro-global-docs/enchanters/lower_gear_augmentation.md) · [**Loonie CAD Trader →**](/vanro-global-docs/traders/loonie_cad_trader.md)

***

## September 26, 2026 — Faceworm Leg Becomes a Taekwon Weapon

{% hint style="warning" %}
**Faceworm Leg is now Taekwon Kid only**, and a **Samurai Spector Card** slotted into it no longer does anything.
{% endhint %}

* **Faceworm Leg** can now only be equipped by **Taekwon Kids**. Every other class, including Star Gladiator and Soul Linker, can no longer wear it. If you own one on another class, trade it to a Taekwon Kid or keep it in storage.
* A **Samurai Spector Card** (or its **GP** version) inside Faceworm Leg has **no effect**: no DEF-ignore and no HP drain. The card still works normally in every other weapon.
* **Faceworm Queen Leg** is unchanged.

Read the full guide: [**Faceworm's Nest →**](/vanro-global-docs/instances/faceworms-nest.md)

***

## August 26, 2026 — Faceworm's Nest, Vendor Mall & More Augmentable Accessories

{% hint style="success" %}
**Faceworm's Nest opens** as VanRO's newest level 255 party instance, **Gonryun becomes the official Vendor Mall** — PvP off, skills on, offline shops welcome — and the **Accessory Augmentation** enchanter now accepts **five more accessories**.
{% endhint %}

### Faceworm's Nest

* A new **level 255 party-of-10 instance**, entered from the **Magic Scholar** at `dali 80 60` in the Dimensional Gap.
* Four timed nest stages, each ending on a **Dark Faceworm**, then the **Faceworm Queen** — she sheds through fire, earth, water and wind forms as she takes damage, so bring elemental swaps.
* Rewards include **Gigant Snake Skin \[1]**, **Faceworm Leg**, **Faceworm Queen Leg** and the Faceworm card set. The weapons are wearable by **1st classes and every transcendent job**; the garment has no job restriction at all.
* Four Payon locals trade **story turn-ins** once a day each for the keepsakes you find in the nest.
* Entry cooldown is 23 hours.

Read the full guide: [**Faceworm's Nest →**](/vanro-global-docs/instances/faceworms-nest.md)

### Vendor Mall

* **Gonryun is now the official Vendor Mall.** Talk to any Warper and pick **Vendor Mall** to get there.
* The whole town is **PvP off** and **GvG off**, so shops can no longer be caught in a fight.
* **Skills stay on** and **offline shops (`@autotrade`) are allowed**.
* Branch and box summons (Dead Branch, Bloody Branch, Cursed Bloody Branch, Poring Box, Red Pouch) are **blocked** inside the mall.
* Prontera stays closed to vending, and Payon still flips to PvP during Payon Invasion — the mall is the safe place to set up.

Read the full guide: [**Vendor Mall →**](/vanro-global-docs/features/vendor_mall.md)

### Accessory Augmentation

* Newly supported: **Bow Thimble**, **Orleans's Glove**, **Expert Ring**, **Diabolus Ring** and **Sprint Ring**.
* These join the original **Megingjard**, **Brisingamen**, **The Sign** and **Foot Ring** — nine supported accessories in total.
* Cost, option pool and reroll rules are unchanged: still **1× TCG Card**, still exactly one random option, and a reroll still **replaces** the existing option instead of stacking a second one.
* Refine level and cards are kept, and account-bound accessories still cannot be augmented.

Read the full guide: [**Accessory Augmentation →**](/vanro-global-docs/enchanters/accessory_augmentation.md)

## August 10, 2026 — Accessory Augmentation, Plagiarism Rework & Payon Goes PvP

{% hint style="success" %}
A **fourth enchanter** opens in Prontera, the **Plagiarism NPC** finally hands you the skill instead of trying to hit you with it, **Payon Invasion turns the whole town PvP**, and every guild now holds **15 members**.
{% endhint %}

### Accessory Augmentation

A new enchanter joins the row inside Prontera at `prt_in 52 54`.

* Rolls **one random option** onto an equipped **Megingjard**, **Brisingamen**, **The Sign** or **Foot Ring**.
* Costs **1× TCG Card** and no Zeny.
* The pool is STR/VIT/INT/DEX (+1–3), AGI/LUK (+1–5), ATK/MATK/Long Range ATK/Demi-human resist/Demi-human damage (+1–2%) and Max HP (+1–5%).
* Refine level and cards are kept. An accessory that already has an option can be rerolled — the reroll **replaces** the old option rather than stacking a second one.

Read the full guide: [**Accessory Augmentation →**](/vanro-global-docs/enchanters/accessory_augmentation.md)

### Plagiarism NPC reworked

The NPC at `prontera 150 150` no longer casts the skill at you and hopes the copy sticks — it installs the copy directly.

* **Flying Kick can finally be copied.** It used to fail silently every time, because the old service could never land the hit the copy depended on.
* **Zeny is only taken when the copy actually happens.** Picking something you already know, or something the copy rules reject, now tells you so instead of quietly charging you.
* The empty entry at the bottom of the skill list is gone.
* The NPC no longer walks over to you and warps back, so it can never end up stranded away from its spot.
* The skill list itself is unchanged, and your copy is still capped by your own Plagiarism level.

Read the full guide: [**Plagiarism NPC →**](/vanro-global-docs/features/stalkerquest.md)

### Payon Invasion is now a PvP event

* **The whole town flips to PvP** the moment the invasion starts, announced by its own broadcast, and flips back the moment the last treasure box drops. Payon is a normal safe town in between.
* **Treasure boxes are melee only.** Magic, long-range weapon attacks and misc damage — Acid Demonstration, traps, Blitz Beat — are floored at 1 damage per hit, and the boxes carry a large health pool to match. No more popping the treasure phase from across the map before anyone else can reach it.
* The invading MVPs can no longer teleport away mid-fight.

Read the full guide: [**Payon Invasion →**](/vanro-global-docs/events/event_payoninvasion.md)

### Guilds now hold 15

Every guild reads **15/15** members. Guild Extension no longer changes the number — the extra slots are simply included for everyone, new guilds included.

### Skill changes

* **Movement skills respect being unable to move.** Flying Kick, Charge Attack, Final Strike, Shadow Jump, Phantom Step and Static Swap no longer relocate you while you are rooted, frozen, stunned, mid-cast or otherwise held in place. Being pulled by someone else's skill is unaffected.
* **Open Celestial Gate keeps one set of summons.** Casting it again recalls the summons from your previous cast instead of stacking a second set on top.
* **Tarot Card of Fate does nothing to a protected target.** Golden Thief Bug card and Hermode now block every tarot result, the same way they block other magic.

### Sex change is per character

Both the **Sex Changer** at `prontera 184 196` and the Kafra's **Change Sex** service now change **only the character you are playing**. They previously flipped every character on the account, which was never what either NPC advertised.

* Because of that, the Sex Changer no longer refuses you just because a *different* character on your account is a Bard or Dancer. Only the character in front of it is checked.
* The Kafra route costs **500,000 Zeny**, needs an empty inventory and no falcon/cart/Peco/mount, and never fails. The Prontera NPC still costs 50,000,000 Zeny plus a Gender Ticket and still has a failure chance.

Guides: [**Sex Changer →**](/vanro-global-docs/features/sex_changer.md) · [**Kafra Services →**](/vanro-global-docs/features/ideal_kafra.md)

### Stability

* **No more silent freezes.** A client whose security handshake fell out of sync used to lock up completely — input ignored until it eventually timed out. It now disconnects cleanly with a proper message, and the tolerance was widened from 40 seconds to two minutes so a slow connection no longer trips it at all.
* **Fame announcements stay local.** Reaching a new fame score now announces to your map instead of the whole server. The big milestone announcements are unchanged.
* **WoE runs lighter.** Kill points during War of Emperium no longer write to the database on every single kill, and several other per-packet costs were cut out of crowded maps.

### Behind the scenes

* The Kafra Services and Plagiarism guides were rewritten — the old pages listed the wrong Storage cost and left out the Bank and Change Sex menus entirely.
* A large batch of costume and headgear artwork was added to the client through the patcher. None of it is obtainable yet; the items that use it come in a later update.

## July 27, 2026 — Old Glast Heim

{% hint style="success" %}
**Old Glast Heim is open**, converted from renewal to VanRO's pre-renewal rules — including the full **Temporal Boots** upgrade, enchant and socket tree.
{% endhint %}

### The instance

Hugin waits outside Glast Heim at `glast_01 204 273`.

* **Base Level 255 and a party of 10**, every member at 255. Entry is on a **4-hour cooldown** per character.
* Two floors: escort Varmundt to Sir Heinrich and hold the Khalitzburg corridor, clear the eastern and northwestern wings, put down the **Corrupted Soul**, then push through the underground to **Amdarais**.
* Clear it once and Varmundt offers to skip the opening chapters on later runs — faster, but heavier spawns and no treasure room.
* The **treasure room** opens on a full run only, reached through the Strange crack at `1@gl_k 269 267`.

### Gear from the run

* **Temporal Boots** and, for Ninja, Gunslinger, Taekwon, Soul Linker, Star Gladiator and Super Novice, **Modified Boots** — six stat variants each, with the full four-step enchant ladder, a card-slot service, and the riskier socketed-boot enchant route.
* Four new cards drop inside: **Amdarais**, **Corruption Root**, **Agony of Royal Knight** and **Grudge of Royal Knight**. The Portrait collector trades spells for **White Knight** and **Khalitzburg Knight** cards.

### Converted for pre-renewal

* Old Glast Heim monsters were retuned for our ruleset. Defense here is percent damage reduction, so the official values would have left several of them effectively immune — they now sit in the same defensive band as the regular Glast Heim monsters, with health and damage raised to suit a level 255 party.
* Temporal Boots defense came down from the official 20–25 to 10–12, which still puts them above every other pre-renewal shoe.

Read the full guide: [**Old Glast Heim →**](/vanro-global-docs/instances/old-glast-heim.md)

## July 22, 2026 — Wave Mode Overhaul, Zakudam & Balance Pass

{% hint style="success" %}
**Wave Mode now pays by tower tier** and hits a lot harder, a **Zakudam** hides inside every Bloody Branch, and a round of **card, skill and PvP balance** has landed.
{% endhint %}

### Wave Mode — build a tower or go home

The victory payout is no longer a flat handout. Everything now keys off the **best tower tier you reached during the run**.

* **No tower, no reward.** Only defenders who built a tower that run get the win payout, scaled by their best tier: **T1–4 → 3× TCG Card**, **T5–9 → 4× TCG Card**, **T10–12 → 5× TCG Card**.
* **Bonus drop on top.** Every rewarded tower-owner also rolls **one random bonus item**: Old Blue Box, Old Card Album, Old Violet Box, Gift Box, Magic Card Album, Accessory Box or Bloody Branch. The **50% lucky draw for 10× Max Weight Up Scroll** is now drawn only among tower-owners.
* **Boss coins require a maxed tower.** On every 10th-wave MVP, the random coin goes only to defenders whose tower is **maxed for the current wave band** — wave 10 → **T5**, waves 11–30 → **T10**, waves 31–40 → **T11**, waves 41+ → **T12**. The required tier is locked when the boss spawns, and the killer's **1% rare headgear** roll needs it too.
* **The horde is far nastier.** Walkers now carry **6× the HP** they used to (wave 1 ≈ 180k, wave 100 ≈ 24M, champion waves ×3) and **move twice as fast**, ramping up every 10 waves. Bosses scale the same way — **180M** at wave 10 up to **1.8B** at wave 100.
* **Crowd scaling.** Each defender on the map adds **+5 monsters** to the wave **and +5% HP** to every monster in it.
* **Towers show their owner.** Your name now floats above every tower you build, so it's obvious who's holding which lane.

Read the full guide: [**Wave Mode →**](/vanro-global-docs/events/wave_mode.md)

### Zakudam in the branches

* Every **Bloody Branch** now has a **0.01% chance** to summon a **Zakudam** instead of its usual roll.
* The **Cursed Bloody Branch** rolls a **1% chance** at a Zakudam before its normal rare-MVP table.
* The **Zakudam Card** (ID 4474) — **+10% magic damage against Demihuman monsters and players** — is now stocked in the **MVP Card** menu of the [**Loonie CAD Trader**](/vanro-global-docs/traders/loonie_cad_trader.md) at `prontera 164 169` for **50× Loonie CAD**, half the price of the other cards there.

### Cards & skills

**Card fixes**

* **Creator Flamel Card** now actually grants **Full Protection Lv 1**. It previously granted nothing at all.
* **Octopus Card** and **Little Fatum Card** now also apply their **Blind** / **Silence** to everyone hit by **Frost Joke** and **Scream**, not just to targets you damage with magic.
* Fixed the underlying bug that made *"inflict a status when you use skill X"* card effects fire at the wrong chance — usually never.

**PvP damage** (damage dealt to other players)

| Skill        | Before | After  |
| ------------ | ------ | ------ |
| Water Ball   | ×2.00  | ×2.25  |
| Meteor Storm | ×3.00  | ×4.00  |
| Holy Light   | ×11.00 | ×13.50 |
| Mammonite    | ×2.00  | ×2.50  |
| Raid         | ×3.80  | ×4.36  |

**Skill changes**

* **Meteor Storm** stun chance **doubled** — a base 6% per skill level (60% at Lv 10) before the target's resistances.
* **Slim Pitcher** healing roughly **doubled** — the skill bonus is now +300% per level instead of +150%.

### Other changes

* **Nidhoggur's Nest is open.** The **Yggdrasil Gatekeeper** at `nyd_dun02 100 201` couldn't actually open the instance before — the party can now get inside.
* **Costume conversions.** Black Protect Cloth, Book of Magic, Fire Muffler, Protective Scarf, Red Protective Cloth, Yawata Seal and Yellow Scarf are now **costume lower** headgears, and Eyes Of Illusion is now a **costume mid**. Those, plus **Eremes' Scarf in all three colors**, are now **slotless**.
* **Payon is a no-autoloot town.** Autoloot and `@alootid` are now permanently off across the whole of Payon, instead of only during the Payon Invasion event — invasion loot always hits the ground.
* **Fresh client download.** The Google Drive, MediaFire and MEGA mirrors now serve an updated full **VanRO Global** installer.

### Behind the scenes

* The website item database was resynced, and client item descriptions were refreshed for the converted costumes, the Costume Poporing Mascot, and the new cards.

## June 17, 2026 — Wave Mode & Cursed Bloody Branch

![Wave Mode update banner — top-down maze arena with towers and monster waves](https://1001676592-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbESO7ehgH4gy6YCNxRlX%2Fuploads%2Fgit-blob-66281547cfa9a1ab0a0d0be0021f3902fdf6a4f7%2Fwave-mode-update-banner.png?alt=media)

{% hint style="success" %}
**Wave Mode is live and fully upgraded**, and a new **Cursed Bloody Branch** trade lands in Prontera for the gamblers.
{% endhint %}

### Wave Mode

VanRO's open public **100-wave co-op tower-defense event** — drop into a running game any time, pick your spot, build towers, and survive together for shared rewards.

* **Jump in with `@wavemode`.** Type `@wavemode` (or talk to the **Wave Mode Gate** in Prontera) to enter — and **choose where you drop in** (upper-right, middle, left, or upper-left). The same command lets you **reposition** anywhere inside the arena or **exit to town** at any time, and you can join at any point while a run is ongoing.
* **Survive 100 waves — everyone is rewarded.** Clear all 100 waves and **every defender on the map gets 5× TCG Card**, with a **50% chance** for one lucky defender to also win **10× Max Weight Up Scroll**.
* **MVP boss every 10th wave — now rewards the whole room.** When the boss falls, **every player on the map** receives a **random coin** — TCG Card, Castle Coin, MVP Coin, Event Coin, or **Bloody Branch**. The defender who lands the killing blow also gets a **1% chance at a rare headgear**, now including the **Kaho RWC2013 Japan Hat** and the **RWC Champ Crown**. The boss's normal MVP drops still go to the top damager.
* **Build up to 5 towers — now across 12 tiers.** Use `@buildtower`, then click a tower to upgrade it from **Orc Warrior** all the way up through **Ifrit**, then **Wounded Morroc**, and finally **Satan Morroc**. Towers fire only at monsters and **can never harm players**; selling now asks you to confirm first.
* **Tiers unlock as the run heats up.** Waves **1–10** cap at Tier 5, **11–30** open up to Tier 10 (Ifrit), **31–40** unlock Tier 11 (Wounded Morroc), and **41+** unlock the maximum Tier 12 (Satan Morroc).
* **Boss-gauntlet finale.** The final **10 waves (91–100)** each throw a single relentless monster type at you — Kasa, Salamander, Bow Master, the two Camp Guardians, Sword Guardian, Gryphon, Valkyrie, Sniper Cecil, and finally a horde of **High Priest Margaretha** — for a brutal last stretch.
* **Scaled for the crowd.** Waves grow with the wave number **and** add **+5 monsters per defender** on the map, so bigger groups face bigger hordes.
* **Arena rules:** no PvP, no summons (Dead/Bloody Branch and the like), no teleport, **no Ice Wall**, **VanRO custom skills disabled**, and **one client per device**.

Read the full guide: [**Wave Mode →**](/vanro-global-docs/events/wave_mode.md)

### Cursed Bloody Branch

A new **Cursed Branch Trader** now stands in Prontera at `prontera 145 173`.

* Trade **100× Bloody Branch** for **1× Cursed Bloody Branch**.
* Cracking open a Cursed Bloody Branch summons **one random rare MVP**:
  * **80% tier:** Beelzebub, Valkyrie Randgris, High Priest Margaretha, Nidhoggr's Shadow, or Memory of Thanatos.
  * **20% tier:** Sniper Cecil, Whitesmith Howard, Wounded Morocc, Assassin Cross Eremes, Fallen Bishop Hibram, Gloom Under Night, High Wizard Kathryne, Kiel D-01, or Lord Knight Seyren.

### Behind the scenes

* A wide **item-ID cleanup and NPC maintenance pass** swept across many quest, trader, event, enchanter and WoE scripts (custom headgear quests, Kaho traders, mini-games, King of Emperium, and more). These are housekeeping/technical changes — items and NPCs work the same, just tidied up under the hood.

## June 16, 2026 — Trader Restock, Skill Books & Town Rules

{% hint style="info" %}
Two new **Loonie CAD** shop tabs, **Level 4 custom skill books**, floating **NPC names**, and new rules for where custom skills work.
{% endhint %}

### Traders

* **Loonie CAD Trader** (`prontera 164 169`) picked up two new menu tabs:
  * **MVP Cards** — the Bio Lab 4 boss cards: **Paladin Randel**, **Creator Flamel**, **Professor Celia**, **Champion Chen**, **Stalker Gertie**, **Clown Alphoccio** and **Gypsy Trentini**, **100× Loonie CAD** each.
  * **RWC** — RWC White Fox Hood Twin (300), RWC Champ Crown Red (200), Blue (150), Black (100), Fourth Place (50), and Costume RWC2013 Japan Hat (50), priced in Loonie CAD.
* **Guild Coin Trader** gained a **Lv. 4 Skill Books** tab — all eight VanRO custom skills (Phantom Step, Leap of Faith, Chain Knuckle, Static Swap, Open Celestial Gate, FCP Removal Solution, Conjure Image, Reverse Polarity) at **500× Castle Coin** per book. You must already have the skill at **Level 3** to use one.
* **TCG Trader** now stocks the **Costume Poporing Soap Pipe** for **300× TCG Card**.

Guides: [**Loonie CAD Trader →**](/vanro-global-docs/traders/loonie_cad_trader.md) · [**Guild Trader →**](/vanro-global-docs/traders/guild_coin_trader.md) · [**TCG Trader →**](/vanro-global-docs/traders/tcg_trader.md) · [**VanRO Skill Items →**](/vanro-global-docs/quests/skill_vanro_quest.md)

### Where custom skills work

* **VanRO custom skills are disabled in Prontera and Payon.** Using one in either town now tells you the skill can't be used in that area.
* Staff can switch custom skills off on **any specific map** — Wave Mode's arena uses this, so runs stay about towers and gear.
* Maps can also be flagged **no-autoloot**, forcing loot to drop on the ground for event maps.

Read the full guide: [**Special Map Rules →**](/vanro-global-docs/features/mapflag_vanro.md)

### Quality of life

* **NPCs now wear their name.** Roughly seventy event, quest, trader and utility scripts were updated so their NPCs show a floating name above the sprite — you can spot the right one without clicking every doll in town.
* **Taekwon Mission** ranking bonus cap raised from **15,000 to 20,000** — a capped Taekwon now carries up to **+20,000 ATK** and **+40,000 max HP** from fame.
* **Weekly MVP Tomb reward** now pays out reliably — a server restart could previously skip that week's winner. See [**Weekly MVP Tomb Rewards →**](/vanro-global-docs/features/mvp_tomb_weekly.md).
* **VIP Usage History** was added to your website account page, listing when VIP was activated and on which character.
* Fixed a crash that could take the server down when an **offline vending or buying shop** was restored.

## May 30, 2026 — Malangdo Enchanting, Bio Lab 4 & Guild Pack Rules

### Malangdo enchanting

Malangdo's equipment enchanting now works end to end — the full ladder of combat enchants is in place, including **Fighting Spirit**, **Spell**, **Sharp**, **Expert Archer** and **Attack Speed** in tiers **1 through 10**, so enchanted gear keeps the bonus it rolls.

### Bio Lab 4

* The **Bio Lab 4 MVPs** — Randel, Flamel, Celia, Chen, Gertie, Alphoccio and Trentini — now fight with their **complete skill sets** instead of standing there swinging. Expect Storm Gust, Reflect Shield, self-destructs and the rest.
* Their drop tables were cleaned up for our ruleset: the renewal-only ores are gone, replaced by **Pieces of Sentiment**.

### Events & Guild Pack

* **Payon Invasion joined the automatic event rotation** — it now comes around on its own alongside Poring Catcher, Disguise, Cluckers and the rest. See [**Auto Event Rotation →**](/vanro-global-docs/events/auto_event.md).
* **Guild Pack claim rules changed.** The bundle is now limited to **one per client install and one per account**; the **IP limit was removed** so households, dorms and internet cafés are no longer blocked by a housemate's claim. See [**Guild Pack →**](/vanro-global-docs/guild-pack.md).

## May 26, 2026 — Guild Pack, Vicious Aura & Payon Invasion

![VanRO Global Update — Bio Lab 4F • Vicious Aura • Payon Invasion](https://1001676592-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbESO7ehgH4gy6YCNxRlX%2Fuploads%2Fgit-blob-83fc3f50f451b4359fdd5c036b1989006243d066%2Fvanro_global_update.png?alt=media)

{% hint style="success" %}
**A three-part update.** A one-time gearing bundle for fresh recruits, a costume-aura craft deep in Bio Lab 4F, and a Payon town invasion whose loot feeds that craft.
{% endhint %}

### Guild Pack

A one-time starter bundle handed out by the **VanRO War Quartermaster** at `prontera 164 166`.

* **Novice characters only.** Pick your calling and the NPC instantly sets you to **Base / Job Level 255**, raises **all stats to 255**, grants **every class skill**, and fully refills HP/SP.
* You also receive a **job-tailored Guild Pack box**: a Valkyrian armor set, god items (Sleipnir, Asprika, and Megingjard or Brisingamen), Lord Kaho's Horn, and a stack of MVP cards (Orc Hero, Tao Gunka, Ghostring, Golden Thief Bug, Dark Snake Lord — plus Memory of Thanatos & Turtle General on select classes), topped with a **+10 job weapon**.
* **One-time per client install and per IP.** All rewards are account-bound and cannot be refined or traded.

Read the full guide: [**Guild Pack →**](/vanro-global-docs/guild-pack.md)

### Vicious Aura Quest

A new **Possessed Witch** lurks deep in Bio Lab 4 at `lhz_dun04 168 270`.

* Bring her, all in one visit: **50× Fragment of Vicious Mind**, **10× each class Soul** (Swordman, Merchant, Thief, Mage, Archer, Acolyte), **100× MVP Coin**, and **25× TCG Card**.
* She forges them into the **Costume Vicious Mind Aura** (ID 20132) — and your completion is announced server-wide.
* Tip: the Payon Invasion treasure phase (below) drops the Soul Fragments and TCG Cards you'll need.

Read the full guide: [**Vicious Aura Quest →**](/vanro-global-docs/quests/quest_viciousauraquest.md)

### Payon Invasion

An announcement-driven town invasion — watch for the broadcast, then rush Payon's north entrance near `payon 181 309`.

* **Six classic Lighthalzen MVPs** (Seyren, Eremes, Howard, Margaretha, Cecil, Kathryne) raid across **five waves** — each wave spawns once the previous is wiped, and wave size scales with how many players are online.
* Clear all five waves to trigger a **treasure phase**: each treasure box rewards its killer with a random **class Soul Fragment + 5× TCG Card**.
* The invading MVPs still drop their normal loot on the ground (autoloot is paused in Payon during the event). Those Soul Fragments and TCG Cards feed the **Vicious Aura Quest** above.

Read the full guide: [**Payon Invasion →**](/vanro-global-docs/events/event_payoninvasion.md)


---

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